fix: handle :MISSION:SAVED: async callback from extension#114
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This pull request transitions the mission saving and uploading process to be asynchronous. It introduces a new :MISSION:SAVED: callback handler in fnc_initSession.sqf to process results and notify users, while updating fnc_exportData.sqf to queue the save and provide an interim status. Feedback suggests adding type validation to the callback data parsing to prevent script errors and updating the diary record creation to reflect the asynchronous nature of the save process, as the current wording remains prematurely optimistic.
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Summary
:MISSION:SAVED:branch to the existingExtensionCallbackhandler that surfaces the final save/upload result to players.fnc_exportData.sqf.Why
When paired with OCAP2/extension#159,
:MISSION:SAVE:returnsqueuedimmediately and fires:MISSION:SAVED:later with one ofok,partial, orerror. This PR teaches the addon to handle those callbacks and surface the final state to players via CBA notifications.Without this change the addon still works (the callback is silently ignored), but players see "OCAP saving..." and never learn whether upload succeeded.
Test plan